Precision Games

Pursuit Of Power

Introduction

This document provides help information on various game options. You can also view all of the information within the game via the help window.

Credits

Created by Michael Vitt

Game art by Drew Benton

Control art by Anne Racioppi

Music by Ian Brown

Sound effects provided by Indie SFX

Legal counsel provided by Kurt E. Anderson, Tara L. Benson & Melissa V. Skrocki of Giordano, Halleran & Ciesla, P.C.

Pursuit of Power is a registered trademark of Precision Games, LLC. Copyright ©2006.

Setup options

You can open the window for setup options by pressing the 'Setup' button at the bottom of the screen. From this window you can change many different game settings.

If a display option is unavailable for your video card, it will revert back to the current setting. The desktop resolution must always be at least as big as the desired window size to work properly.

Tool tips provide useful information for various game options. You should keep tool tips at the maximum setting until you become comfortable with the game.

You can hide or show the help window by pressing the 'Help' button.

Choosing 'Ok' will set all new options and close the window.
Choosing 'Apply' will set all new options, but keep the window open.
Choosing 'Cancel' will close the window without making any changes.

Choosing a game

The campaign game is made for a single player. You fight against one computer player with a story that progresses from board to board. The first board contains a tutorial that will teach you how to play the game by using simple objectives. This is the best option to choose when first learning the game.

The skirmish game is made for a single player, but allows for multiple computer players. You can place players onto teams in any configuration with different difficulty levels for the computer.

If you want to play a skirmish game against other human opponents, then you have two options. The first option is to host a game, where other players will join you. The first time you host a game, you might be prompted by a window asking if it is ok to allow the connection. You will need to accept the option to allow computers to connect to your machine. You might also need to configure your router to forward data to your computer. Other players will need to know your IP address as well.

The second option is to join someone else's game. You will need to know the IP address of the host machine. The first time you join a game, you might be prompted by a window asking if it is ok to allow the connection. You will need to accept the option to allow your computer to connect to the host machine.

The game editor is used to create new skirmish boards and has several editing features.

Tips

Use your leader abilities often in battle as they are very power-efficient.

Become familiar with the hotkeys for using leader abilities (C, V, B).

Hit the ESC key when you want to cancel the current action.

Try to capture at least 6 resources, but be careful not to over-extend your defenses.

Attack the enemy whenever you have an advantage.

Use ALT + right-click to move troops out of battle. They will only attack after reaching the destination.

If you need to move troops out of the way quickly, just right-click so they won't attack.

Press 'U' to use troop abilities at the start of battles for increased effectiveness.

Use terrain to your advantage by placing troops on fast terrain like stone.

Press the PAUSE key during crucial moments to plan the tactics and again to resume action.

You can still use troop and leader actions while the game is paused.

Hotkeys (shortcuts)

F1: Setup window

F2: Main menu

F3: Toggle the FPS/UPS display

F4: Toggle chat between global and allies

0 - 9: Create desired battle group from current selection if held for at least 1 second, otherwise the current selection is set to desired battle group

Double Left-click: Select same troop type within 15 block radius

Ctrl + A: Select all troops

Ctrl + Left-click: Toggle selection of troop

Right-click: Aggressively move selected troops to spot on board that was clicked

Alt + Right-click: Passively move selected troops to spot on board that was clicked

Shift + Move: Add move as a waypoint (5 max)

F: Find leader

G: Stop troops and guard area

H: Stop troops and hold position

C: Use comet attack (leader ability)

V: Use vortex attack (leader ability)

B: Use heal area (leader ability)

L: Use troop ability for leader

U: Use ability of troops

Arrow keys: Scroll map

Home: Take a screenshot of game ('screenshot.bmp')

Pause: Toggle pause in game

Esc: Clear cursor if input box has selection focus, else cancels current action or selection on board

Enter: Gain input focus for chat dialog and broadcast message to players over network

Insert: Copy selection in editor

Delete: Remove selection in editor

Alt + Enter: Toggle between window and full-screen

Starting your base

The first thing you do to start your base is to search for a 'magic source'. Most times you will start near one of these resources.

Press the 'building' icon on your leader bar, which will then display your building options. Press the 'summon portal' icon, which looks like the magic source crystals. Your leader unit is automatically selected when a leader action is requested.

Notice that the bottom display says to place the portal over a magic source. Most actions provide information for the next step in this display location. Simply select the base of the resource crystal to place the portal over it. The tool tip will display for the magic source when the cursor is placed over its base.

You must be within range for the leader to place the portal. If you get a message indicating you are too far away, you will need to move your leader closer. Right-click near the magic source to move within range. Choose 'Selecting troops' from the help options to receive additional information on how to select your leader. Choose 'Moving troops' from the help options to receive additional information on how to move your leader.

Once you summon the portal, you will receive some initial power, your max power increases, and you start generating power every second. Your action timer also starts counting down. All actions performed by the leader have a specific amount of time required until another action can be performed. Different actions require different amounts of time. Most actions also require power, although summoning portals does not cost anything but action time.

Canceling actions

Sometimes you will want to cancel the current action. There are several ways to cancel an action.

Perhaps the easiest way is to simply press the ESC key, which will clear the current action. Pressing the key a second time will remove all selections. Please note that the ESC key will clear the text of an input box first, if it has focus. Therefore, make sure that you are not currently typing a network message before using the ESC key to clear an action or selection.

You can also choose to right-click on the selection bar at the bottom of the screen. In addition, some selection bars have an option to cancel the selection, which will clear the current action as well.

It is important to get comfortable with canceling actions as it will often be needed during a battle. Otherwise, you could very well find yourself damaging your own troops with your leader abilities!

Selecting troops

Before attempting to select anything, first make sure that you do not have an action pending. See 'Canceling actions' to determine how to clear a pending action.

You can either select one troop or a group of troops. To select one troop, simply press the left mouse button while over the base of the troop. You will see the tool tip display for the troop when you are over its base.

To select the same troop type, double-click the left mouse button over the base of the troop and only that type will be selected within a 15 block radius.

To select multiple troops, hold onto the left mouse button while dragging the cursor over the board. Release the mouse button to select all of your troops in the red area.

Troops can be placed into a 'battle group' by holding onto a number key (0 to 9) for at least one second, which will display a message. You can select these troops again by pressing the same number key for less than one second.

Pressing the CTRL key allows you to toggle the selection of troops. For instance, if you have a group of selected troops, you can remove one from the group by holding onto the CTRL key and selecting that troop. This same process can be done for multiple troops as well as entire battle groups.

Pressing CTRL and then the 'A' key will select all of your troops.

Note, the current selection will be removed if you left-click anywhere on the board that does not contain one of your troops or buildings.

Moving troops

Once you have selected troops, you can move them. You can either use the icons on the troop bar at the bottom of the screen or the right mouse button. Pressing the right mouse button will send troops to the current cursor position. Troops will behave aggressively and attack all enemies while traveling to the destination.

If you hold onto the ALT key while pressing the right mouse button, this will move troops passively to the current cursor position. Troops will not attack any enemies until they reach the destination.

Holding onto the SHIFT key adds yet another option. This will add the move as a waypoint, where a maximum of 5 can exist at one time. Using waypoints allows your troops to navigate around obstacles, which can help to attack the flank of your enemy. It also helps to navigate around slow terrain.

You can halt troops and guard an area by selecting the icon or pressing the 'G' key. Troops guarding an area will attack all enemies within range. All troop moves end up defaulting to guarding the area.

Troops can also be told to hold their position. Pressing the hold position icon or pressing the 'H' key will halt troops and hold the position.

Summoning troops

To summon a troop, you must first select one of your portals. This will bring up the building bar, which shows icons for various actions. Select the troop 'standard' icon to display available troops. Each troop displays basic information in the tool tip. Choose any troop as long as you have enough power, the action timer is ready, and you are not at the 100 troop limit.

Summoning the leader

You can only have one leader at a time. The leader troop is actually in spiritual form, where the real leader is back at the base world commanding the armies. When the leader dies, you can summon him again through a portal. The leader is the most important unit and should be kept in game at all times.

Teleporting

You can teleport your leader to any portal that you or an ally own. Use this ability to manage bases and repel enemy attacks. Simply select a portal and press the teleport icon to move your leader to it. Teleporting your leader will cost power and requires action time.

Stealth

Both assassins and hidden bunkers can stealth, which makes them invisible to most enemy units. Stealth can be detected by other assassins, the leader troop, a watch tower, or a hidden bunker. Assassins and hidden bunkers deal massive damage when they attack while stealth. However, they both lose stealth after an attack, which leaves assassins vulnerable. Stealth is automatically regained as soon as enemy units are out of visible range. Assassins can regain stealth more easily since they can duck behind scenery and hide.

Troop abilities

All troops have a short duration ability that adds 8 levels for 12 seconds. This essentially boosts the damage done to enemies and reduces the damage taken from them by 20 percent. The troop ability can not be used again for 2 minutes.

Leader abilities

The leader has 3 special abilities. He can heal an area of allies, damage an area, or deal a lot of damage to one target. Leader abilities are the most efficient means of defeating the enemy and should be used in battle often.

Heal: only heals allies in a 1 block radius around the target block

Vortex: damages all units (even yours) in a 1 block radius around the target block

Comet: high-damage attack to the target block

Gaining levels

Troops gain levels when the leader summons armories and laboratories. Each instance of an armory adds 1 level to knights, swordsmen, and assassins. Each instance of a laboratory adds 1 level to wizards, mages, and the leader. Buildings gain levels when they are upgraded.

In addition, leaders gain a level for every 2 campaign boards that have been defeated. For example, both leaders in the 8th campaign board would start at level four.

Damage is calculated by taking the difference in levels between the unit attacking and the one getting hit. The one with the higher level gets a damage bonus during attacks and also receives less damage when getting hit.

Scenery

Scenery can block the vision of player units, which is called line-of-sight. There are three different types of coverage. For example, maple trees block out 60 percent of a unit's sight, whereas a mountain will block 100 percent of its visibility. Assassins can make use of scenery to ambush opponents. Bases can be defended more easily when surrounded by scenery with a high coverage amount.

Terrain

Terrain affects both the rate of movement and attacking. Try to navigate around slow terrain using waypoints, as described in 'Moving troops.' During battle, try to have your troops fight on the fastest terrain to gain a tactical advantage over your enemy. Terrain does not affect buildings, which are built upon a foundation.

Winning the game

The game is won by destroying at least all enemy troops and portals. The winning team must also destroy all enemy towers and hidden bunkers if it does not have at least one portal. It is possible for a game to end in a draw. Statistics are shown at the end of every game.

Game editor

The game editor is used to create or edit new skirmish boards. It will default to selecting items that are left-clicked. Switching the editor to fill mode will add the current selected item to the board. Right-click will switch between select and fill modes. Selected items can be copied to another part of the board, or flipped either horizontally or vertically. The items can also be removed. You must add leader spawn points to have a functional skirmish board. These are the locations where leaders are randomly spawned during a new skirmish game.

Troubleshooting

If you have trouble starting the game due to a bad display mode, try deleting 'GameSettings.data' file from the settings folder. This will revert all of your settings to the default.

If you have trouble connecting to a host or starting the server, make sure you allowed the connection through your firewall. Sometimes the message box can be displayed behind the game. It is also possible to accidentally click on the wrong option, which blocks the connection.

If your computer freezes while trying to host a game, it is most likely due to a firewall on your computer. Some firewalls will block the connection, which will deadlock a single-threaded application such as this game. The game will automatically switch to window-mode for the first host attempt to ensure the computer does not deadlock. Try manually switching to a window and then attempt hosting to see if this fixes the problem. Once you accept the connection, the firewall should no longer block the game unless it is updated.

If the game occasionally crashes, make sure the video and sound drivers are the latest WHQL certified drivers. Most crashes are due to faulty drivers. Updating your drivers will help ensure they are working properly.

Troops

A player can use power to summon up to 100 total troops. Each troop has strengths and weaknesses, creating a balance that emphasizes tactics over working towards "super units." The effectiveness of each troop is determined by its level. Levels are increased by summoning buildings that improve troop abilities. Every level increases damage and mitigation by 2.5 percent. Damage is calculated during a fight by determining the difference between levels, which is capped at twenty. If the defending troop's level is higher than the attacker, then the damage is lower than the base amount. Otherwise, the damage bonus is added to the base amount.

Troops can be moved in both passive and aggressive modes. A passive move will ignore all enemies until the final destination is reached. On the other hand, an aggressive move will attack all enemies within range before moving to the current destination. Upon reaching the final destination, both move types transition to guarding the area. Troops guarding an area will attack all enemies within 5 blocks. When a troop is set to hold its position, it will only attack enemies within range from its current position. Holding the Shift key will add moves as waypoints, up to a maximum of 5 waypoints at a time.

All troops also have a short duration ability that lasts 12 seconds with a 2 minute refresh. This ability temporarily increases the level of the troop by eight. This results in a damage and mitigation boost of 20 percent. Players can employ this tactic during critical parts of the fight, using careful timing to maximize effectiveness.

Leader: The leader troop is the most important unit of each player. This troop is the only one capable of summoning buildings. It also has combat advantages over all other units as well as special abilities to do damage to an area and heal allies. It has a range attack up to 5 blocks away. In addition, it is able to detect stealth units up to 4 blocks away. Upon destruction, a new leader may be summoned from any owned portal at the cost of power. The leader can also teleport between portals to confront enemies and manage bases more easily, which also costs power.

Swordsman: The swordsman is a fast-moving melee troop that can be used effectively against ranged attacks. It has above average health, making it a versatile unit. It can only attack enemies at adjacent blocks.

Knight: The knight has very high health at the expense of being the slowest unit, which makes it susceptible to range attack. It also can only attack enemies at adjacent blocks.

Wizard: The wizard class has below average health, but is able to move fairly quickly. This makes the wizard a good choice for skirmishes. It uses a ranged attack up to 4 blocks away.

Mage: The mage class has average health, which enables it to take a good amount of damage. However, it is a slow moving and attacking unit. This makes it better suited for defensive roles. It also has a shorter attack-range of 3 blocks.

Assassin: The assassin serves as a utility class. It has the unique ability to stealth, which gives it many tactical advantages. When this unit attacks while stealth, it inflicts massive damage for the initial hit. It can detect stealth units up to 3 blocks away. It is very fast, but has below average health. It is an ideal scout.

Buildings

A player can use power to summon up to 50 total buildings. Buildings perform several functions in the game. The portal generates power from a magic source and serves as a gateway to summon additional troops. The ability buildings improve the effectiveness of troops during combat by increasing their level for each instance. For example, a player with five armories would have swordsmen, knights, and assassins at level five. The watch tower augments defensive positions with a long range attack. Hidden bunkers provide defensive barriers that can also deal massive damage. Buildings can be upgraded using power, which boosts their level. Buildings can also be reclaimed by the player for a percentage of their cost, which depends on current health. They are slowly repaired over time.

Portal: The portal is the most important building. It must be placed upon a magic source, which generates power for the player. When a portal is placed upon a magic source, 1000 power is added to the current amount and 2000 is added to the maximum power. It does not cost any power to summon a portal. Portals serve as the hub for each base, since the player's leader unit can teleport to it. Players can summon additional troops at portals. Also, if the leader is vanquished, it can be summoned back through one. The portal has the most hit points of any building.

Armory: The armory improves the effectiveness of knight, swordsman, and assassin units.

Laboratory: The laboratory improves the effectiveness of wizard and mage units, as well as the leader.

Watch Tower: The watch tower has a range attack up to 4 blocks away, which is also the stealth detection range. It has above average health.

Hidden Bunker: The hidden bunker makes use of camouflage to remain unseen by most enemy units. Like the assassin, it inflicts massive damage for the initial hit when attacking while stealth. It can attack units up to 3 blocks away, which is also the stealth detection range. It has very high health.