Free Demo (March 2018)
Pursuit Of Power 2
This document provides information on the initial design for Pursuit of Power® 2, which is currently in development. It will be updated during the development process and eventually changed to the actual manual before being released during March 2018.
Last updated on April 12th, 2015.
Created by Michael Vitt
Game art by Meagan Bowden
Concept art by Drew Benton
Remaining team members for game assets will be announced later.
Legal counsel provided by Kurt E. Anderson, Tara L. Benson & Melissa V. Skrocki of Giordano, Halleran & Ciesla, P.C.
Pursuit of Power is a registered trademark of Precision Games, LLC. Copyright ©2006.
There are two major types of game modes. The campaign game is designed for a single player and contains objectives that change from board to board. The skirmish game is designed for up to 10 players and can be played either locally or over a network with friends. The players can be other people or computer players, which can be set to one of several difficulty levels. The skirmish game ends when all enemy portals and troops are destroyed.
Your leader will always spawn next to a crystal at the start of a game. Click on that crystal to summon a fortress over it. Find other crystals on the map (orange icons) and right-click to move your leader there. Summon fortress over those crystals until all have been claimed.
Send zealots from each fortress to another destination. At the start of a game, connect your own fortresses together to gain more power and upgrade faster. When attacking a fortress, always send at least 2 lines of zealots to that fortress.
Use leader and avatar abilities effectively during battles to gain an advantage. Certain combinations are very powerful and can devastate your enemies.
Press the PAUSE key during crucial moments to plan the tactics and again to resume action. You can still perform actions while the game is paused.
You gain power and upgrade progress during a pulse event, which happens every 2 seconds. You gain prestige if your zealots reach an enemy fortress. You can also gain prestige if your tier 2 towers kill enemy zealots. Prestige is required for the most powerful abilities and upgrades.
Your zealots must be continuous to gain benefit from them. The banner marks the beginning of the continuous line for those zealots. If a zealot dies between the source and banner, the next zealot will gain the banner. A power pulse will eminate from the banner during the pulse event if no target is within range. Otherwise, the banner zealot will terminate at a fortress or enemy unit.
Troops gain rage as they take damage. Each icon represents a rage level, which increases the amount of damage done to enemies. Troops are immune to immobilization effects at max rage level.
There are several troop roles that determine attack priorities. Structures will always try to target zealots before other enemy units. Siege units take fire from structures so your zealots can pass them safely. Fighter units take priority over other troops when in range. Scout units can stealth attack and also debuff enemies. Immobilization units can perform crowd control and are immune to those same effects.
Use your zealots to prevent enemy fortresses from continuously rebuilding fortifications. You need at least one more friendly zealot line than enemy line reaching that fortress to lay siege. Destroy the portal while the fortifications are down. Capture the portal once it has been destroyed. Continue to capture the remaining fortresses and eliminate all enemy troops to win the game.
Your first fortress is automatically selected after is has been summoned. The options for that fortress are displayed on the right side of the screen. You can select another fortress by clicking on its portal or a fortification tower.
The first selection group has options to summon troops and set a rally point for them. The second set begins with the option to set a banner at another fortress. Just press this icon and then click near the portal of the destination fortress. Zealots will begin heading to that fortress as long as you have enough power and the ability has refreshed.
The next option is a guardian buff that becomes available after that upgrade is gained. To get the guardian upgrade, the fortress must be at level 3 and have no refresh timer. In addition, you must have enough power and prestige for the upgrade.
The last divine option will teleport your leader to the banner zealot. You can also teleport to the fortress by selecting it. Then select the teleport option from the fortress bar, located at the center of the screen. You can even teleport to ally fortresses using that option.
Players can place banners that set zealot paths between fortresses. Once placed, zealots will begin streaming out of the source fortress and head towards the banner at the destination fortress. At any given time during the game, there could be hundreds of zealots marching towards many different banners.
When the zealots successfully reach their destination, they generate power for the fortress that was their origin. Zealots also boost the rebuilding and upgrade speed for friendly fortresses. Enemy fortresses are effectively under seige, which slows the rebuilding and upgrade process.
Furthermore, when zealots reach an enemy fortress they start to take control of the portal if the defensive walls have been destroyed. Eventually, those zealots will control enough of the portal so a player gains complete ownership, where a new fortress is automatically built. This allows players to expand into enemy territory as they seek to vanquish their enemies. The portal power is reduced each time it is captured and will eventually be destroyed completely.
There are many types of troops and towers that can be summoned in the game. Each leader class has a troop that can perform a certain role, such as siege unit. However, they accomplish those roles in different ways and have unique abilities.
Shadow Knight abilities : Zealot Sacrifice, Blessing of Hate, Despair, Plague
Shadow Knight troops : Minotaur Coercer, Wraith Horror, Lich Deceiver, Petrified Troll, Demonic Terror
Shadow Knight towers : Bone Tower, Guillotine
Mage abilities : Zealot Sacrifice, Dispel, Pacify, Meteor Shower
Mage troops : Obsidian Werewolf, Swirling Vortex, Tormented Genie, Ice Golem, Dread Gazer
Mage towers : Elemental Obelisk, Ancient Idol
Stalker abilities : Zealot Sacrifice, Maniacal Focus, Insidious Chains, Spores
Stalker troops : Frenzied Ghoul, Toxic Slime, Swamp Goblin, Dark Treant, Venomblood Conqueror
Stalker towers : Assassin's Den, Venomous Plant
Details for leader abilities, avatar abilities, units, and upgrades will be announced later.
The game engine is completely original C++ code. It has been constantly improved for over 11 years. It is built on top of DirectX 8.1 for the renderer, audio and input, and Winsock 2.2 for the network sockets.